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GAMESCIENCE

CRYSTAL CASTE INFOCHESSEX INFOKOPLOW INFOGAMESCIENCE INFOR&P INFO
  
    OWNER                          : LOUIS ZOCCHI 

    WEBSITE                       : http://www.dicecollector.com/gamescience.html  http://www.gamescience.com

    COMPANY HISTORY    :  By Louis Zocchi

       Gamescience Corp. was started by Phillip E. Orbanes in 1965.[1] In that year, the company published the wargame Vietnam which was reviewed in issue #4 of Strategy and Tactics (S&T) magazine. In 1967 the company published another wargame which Mr. Orbanes designed called Confrontation, which was reviewed in S&T issue #6. In 1968, the company published the wargame, The Battle of Britain designed by Lou Zocchi, which was reviewed in S&T #13. The company was sold before Mr. Orbanes left college.

       Gamescience was founded by Phillip E. Orbanes, and I started using the name after I received delivery of the unsold 20,000 Renwall Battle of Britain Games in 1973.   In 2000 we discovered several other companies were using the Gamescience name so that is when we officially trade marked the Gamescience name.

       Gamescience published the board game The Battle of Britain (1968), the wargames Mig Killers (1977), and Strike Team Alpha (1978), and the role-playing games Star Patrol (1977; originally called Space Patrol),Superhero: 2044 (1977), the second edition of Empire of the Petal Throne (1984), and TWERPS (1987).
Gamescience also produces dice, including several types of nonstandard dice.

In 1967 I had designed an air to air combat board game about the Battle Of Britain.  I mailed a test version of the game to Chris Wagner.  Wagner was finishing up his tour in Japan and he was also publishing Strategy & Tactics magazine.  His crew liked my design and he asked me if he could show it to Phil Orbanes, who was one of his advertisers.  Orbanes had published a Monster game called CONFRONTATION.  It had 2,000 counters and came in a tube which opened at both ends and closed at neither.  Every time I lifted it up to play it, I had to spend more than an hour gathering up all of the counters, etc.  I was pleased to find a publisher, and told Wagner to mail my prototype to Orbanes.  After Orbanes saw my design, he told me all of his spare cash was tied up in the printing of his Confrontation game.  If I would mail him a check for $2,000, he would print my game, so I sent him the check.  After he published it, he took it to the Chicago Hobby show, where it was seen by a Mr. Casey.  Casey was the C.E.O. of ALLSTATE INVESTORS, which owned RENWAL MODELS.  Casey paid Orbanes $10,000 for my Battle of Britain game, and told Orbanes to deliver a working copy to Renwal.  While delivering BofB, Orbanes convinced the Renwal people to hire him as soon as he graduated, which was only a few months away.  They agreed and Orbanes began designing games for Renwal that needed plastic parts.

     Because one of Renwal's competitors was having great success with its plastic, human body, with removeable parts, someone at Renwal  decided that they should make a plastic living pigeon.  Unfortunately, the living pigeon died, when no one bought them and Renwal went out of business.  However, they had printed 20,000 copies of my game, and I bought them for about $2,500.  The games had no boxes, but they sent me 20,000 box lid wrappers, which I took to a box company in Los Angeles, and had 1000 boxes made.
     In l969, the Third Millennia company published my Flying Tigers board game, and in l970, Avalon Hill published my Luftwaffe game.  Although I thought it was a good game, I could not dismiss the thought that I might be the only person who thought so.  A.H. offered me $600 cash, or a 2 percent royalty for 5 years, or a 1 percent royalty for the life of the game.  I chose the 2 percent for 5 years.  Bad Choice.  Luftwaffe went on to stay in the Avalon Hill top 10 best sellers list for more than 20 years.  It sold for $8 in 1970, but near its end, it was selling for $20,00.  The Air Force Air War College bought 7 copies.

     In l971 Don Lowery printed my HARDTACK civil war miniatures rules.  In 1972, I violated Paramounts copyright by designing and selling the Star Trek Battle Manual.  After they sent me a cease and desist letter, I redesigned the game and sold it as Alien Space.  I didn't know how to do paste ups or layouts, but Danny Hoffbrawer, was doing those steps every month for the Spartain gaming monthly magazine.  When he laid out Alien Space, he asked me, what did I want on the 3 blank pages?  Then he told me that Spartan had 3 games it was selling and I could advertise those games at no additional cost, in my Alien Space.  Furthermore, everything I had to sell was already in the hands of someone who liked games, so I could make 3 more sales.  As soon as I started selling Alien Space, I got letters from other self publishers who wanted to know why I had not listed their games.  So i listed them in the next printing, which caused more self publishers to contact me, and soon, I had no additional space left, so I started publishing my HEX-O-GRAM, which listed more and more self published titles, and that is how I became T.S.R.'s first distributor account.

     In those days, Gygax and I were getting cheap polyhedra dice sets from a school supply company called Creative Publications, in Palo Alto. Ca.  If I failed to order dice immediately after placing an order with Gary for D&D, I would have to wait extra weeks for the next boatload of dice to arrive.  I asked again and again, how could I get a better price on the dice and how much did I have to buy to get a more dependable delivery set up.  The owner wrote me that he was tired of my looking for a better price.  I should make my own. , 

     While attending High School, I played in a band.  John Simkus played outstanding accordion in the band, but he had majored in shop, and was now a tool and die maker and running a small molding operation in his basement.  When I showed him the dice, he said that there was no way to beat down the price because he worked for $20 per hour and the Taiwanese worked for $20 per week.  He said that we could beat them on quality.  The import dice were made from the cheapest plastic and their edges would change color after limited use.  Several people told me that when they rolled the die, it fell apart.  Simkus told me that he knew a high impact plastic formula which would make dice that could soldier on for years without showing wear.  Because John wanted $2,000 to build the 20 sided die 0-9 twice tool, I asked Duke Siegfried if he would go halves with me, and he agreed.  I was very relieved to  discover that gamers were willing to pay $1.00@ for high impact dice, when they could buy the cheap import 5 piece set for $2.50.

     In 1973, I designed a Minuteman game, which was given away to people who bought an Issue of Conflict magazine.  In l974 I published battlewagon Salvo and started making dice.  In 1976 I designed Basic Fighter, which won the 1981 H.G. Wells award as the best air combat game of all time.  In l977 I got a license from Franz Joseph Designs to manufacture the ships in his Star Trek Technical Manual, and I published the Star Fleet Battle Manual, which won the British gamers, GAMES DAY AWARD.
This work was also nominated for an Origins award.

     In 1980 I began selling a 10 sided die, designed for me by Cliff Polite, who was on active duty in the Keesler AFB, art department. I also began production of 20 sided dice which had 0-9 twice imprints, but I put a + sign on half of the digits so you could tell the high side from the low side.  Originally, all 20 sided dice were numbered 0-9 twice.  Gamers would ink half of the digits black and the other half Green, so the die could function as a ten or a 20.  If you rolled a green 7, it was treated as seventeen,  People who saw the plus sign, told me that they could not add 10 to the plus numbers which came up.  Two years later, I made 1-20 dice molds. 

     In June of l986, I began manufacturing my 100 sided die.  I had spent 6 years trying to figure out where each of the digits should be placed.  In l987, I was thrilled to the bone to be inducted into the Adventure Gaming hall of fame.  In l994 I created the D-16, and in 2003 I created the true 3 sided die, which generated 1, 2 and 3 numbered outcomes as well as Rock, Paper and Scissors.  In 2005 I invented the 24 sided die, and in 2008, Dr. A.F. Simkin and I co designed the D-Total.  Dr. Simkin put in all of the hard work that makes it possible for this die to roll like 18 other dice shapes, and I suggested that it be laid out like the face of a clock.  In 2016, I redesigned the D-Total so that instead of l8 different dice faces, it can now generate 23 dice faces.  The original D-Total won an Origins award as the Best Gaming accessory of the year 

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