SECTIONS OF THIS PAGE | |
CHARACTER ALIGNMENT CLASS RACE SKILLS / JOB STATS OTHER COMBAT GENERAL MODIFIERS OTHER DIRECTION DUNGEON / WILDERNESS DUNGEON LAYOUT HAZARDS TERRAIN OTHER ENCOUNTERS ENCOUNTER TYPE MOOD TYPE OF DEATH HIT LOCATION TIME TRAPS TREASURE WEATHER | Determines a character's ALIGNMENT Determines a character's CLASS Determines a character's RACE Determines a character's SKILL / JOB / PROFESSION Determines a character's STAT Assists a GM with COMBAT Determines a MODIFIER to a roll Determines a DIRECTION including Scatter dice Determines a ROOM or CORRIDOR Determines a dungeon / wilderness HAZARD Determines a TYPE OF TERRAIN Determines a SPIECES of an encounter Determines a MOOD of an encounter Determines a how something died Determines a HIT LOCATION on a humanoid Determines the TIME OF DAY Determines a TYPE OF TRAP Determines a TYPE OF TREASURE Determines the WEATHER |
DUNGEON / WILDERNESS DUNGEON LAYOUT (Corridors and rooms) | ||||
SEE ALSO | ||||
HAZARDS | ||||
PORTAL TYPE / CONDITION | ||||
TERRAIN | ||||
OTHER DUNGEON | ||||
TYPE OF DUNGEON | DUNGEON FEATURE |
ENCOUNTERS ENCOUNTER TYPE | ||||
MOOD | ||||
TYPE OF DEATH SEE ALSO TRAPS | ||||
TRAPS | ||||
TREASURE (Possibly Equipment) SEE ALSO | ||||
OTHER GAME BUILDER | ||||