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CHARACTER ALIGNMENT CLASS RACE SKILLS / JOB STATS OTHER COMBAT GENERAL MODIFIERS OTHER DIRECTION DUNGEON / WILDERNESS DUNGEON LAYOUT HAZARDS TERRAIN OTHER ENCOUNTERS ENCOUNTER TYPE MOOD TYPE OF DEATH HIT LOCATION TIME TRAPS TREASURE WEATHER | Determines a character's ALIGNMENT Determines a character's CLASS Determines a character's RACE Determines a character's SKILL / JOB / PROFESSION Determines a character's STAT Assists a GM with COMBAT Determines a MODIFIER to a roll Determines a DIRECTION including Scatter dice Determines a ROOM or CORRIDOR Determines a dungeon / wilderness HAZARD Determines a TYPE OF TERRAIN Determines a SPIECES of an encounter Determines a MOOD of an encounter Determines a how something died Determines a HIT LOCATION on a humanoid Determines the TIME OF DAY Determines a TYPE OF TRAP Determines a TYPE OF TREASURE Determines the WEATHER |
![]() DUNGEON / WILDERNESS DUNGEON LAYOUT (Corridors and rooms) | ||||
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![]() HAZARDS | ||||
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![]() PORTAL TYPE / CONDITION | ||||
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![]() TERRAIN | ||||
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![]() OTHER DUNGEON | ||||
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TYPE OF DUNGEON | DUNGEON FEATURE |
![]() ENCOUNTERS ENCOUNTER TYPE | ||||
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![]() MOOD | ||||
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![]() TYPE OF DEATH SEE ALSO TRAPS | ||||
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![]() TRAPS | ||||
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![]() TREASURE (Possibly Equipment) SEE ALSO ![]() | ||||
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![]() OTHER GAME BUILDER | ||||
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